Articles under category: Thoughts.
Many tech companies are insisting on unusual capitalizations these past few years. You don’t have to follow the brand name spelling preferred by corporations that own these brands. Capitalization is not a matter of correct or incorrect spelling.
Gamification of elearning is the inclusion of game elements to an elearning lesson, course, or program. The aim is to motivate learners to go through the learning process.
Data science has a wide range of applications, and data scientists are everywhere. Data science can be very useful in the elearning process, and data scientists can provide new insights on how to deliver and improve lessons.
Software programs developed by those who are in it for money seems to be better than those who are in it for ideology, but the latter can provide knowledge that will make learning the former much easier.
Using FOSS will not make students less competitive in a job market where it seems employers prefer those who know how to use proprietary software, but you can have a middle ground wherein you can use FOSS in computer literacy classes and the students can still claim they know how to use some of these commercial software programs.
Use FOSS and have a peace of mind as your school becomes free from disruptive BSA raids and other technology-related legal problems.
There will be several benefits for schools to start adopting free and open-source software programs in their computer laboratories and in their curriculum. They cost less, they are more secured, and software raids of law enforcers and lawsuits are unlikely to come to your school gates.
Wikipedia is a popular source and possibly currently the largest repository of data. Despite its success, several teachers, professors and other academics discourages if not outright forbid students from using Wikipedia as reference material. There are reasons not to trust the credibility of Wikipedia and many of these reasons are from its original design.
Educational games have been useful in both hooking-up the learners to practice concepts and processes that are taught in school as well as in measuring what they have learned so far. This article covers the different ways we could classify educational games based on purpose and to encourage teachers and instructional designers to develop games with specific objective(s) in mind.