Articles under category: Terms.
Gamification of elearning is the inclusion of game elements to an elearning lesson, course, or program. The aim is to motivate learners to go through the learning process.
Active learning refers to several learning or teaching techniques that require conscious and deliberate actions from learners. Often contrasted with passive learning techniques such as lectures and video lessons, the techniques are in fact, along a spectrum between passive and active.
Instructional design is the design process in which learning materials and learning processes are developed and arranged in a way that is optimal to the acquisition of new knowledge and skills. The learning materials include both non-electronic and traditional classroom materials as well as electronic and web-based modules.
Blended learning is an instructional approach that combines the use of face-to-face or classroom instruction with online learning. Instructional designers use blended learning to obtain the best results from both face-to-face and online instructions.
A learning management system or LMS is a common staple in elearning. It is an online system that allows teachers or facilitators to organize learning content, provide assessment, and track the progress of learners. It allows learners to access learning content, take assessment, and obtain immediate feedback.
Freewares are software programs that are obtained for free or $0 but do not come with source code. The restriction of the licenses may vary from ones similar to FOSS up to ones very similar to proprietary software programs.
The term “free and open source software (FOSS)”, referring to free software with source code available, actually originated from two movements with similar but divergent ideology. The rest of the details are in this article.