Explore the use of technology in education through Ititser!
The Ititser is an online journal about the efficient use of technology in education and learning.
The author and webmaster of this website is yours truly, Greten Vicke S. Estella. I have more than five years professional experience as instructional designer both in K-12 education setting and in professonal training.
In its earlier years, Ititser focused on the use of free and open source software (FOSS) programs. The upcoming changes in 2019 will focus on programs that are often used in industry as well as on learning theories. You will notice that I already changed the categories significantly. In the next few months, I will expand the posts to include other programs regardless of their copyright status.
What's new in Ititser?
In designing your elearning modules, it is important that the text, color, and images work together to facilitate learning. They should be easy to read and they should not distract from one another.
Adobe Captivate allows the inclusion of audio to elearning lessons. This entry covers how to add narration, sound effects, and background music to your learning modules using Captivate.
There are two kinds of gamification in elearning, content gamification and structural gamification. This entry will cover the difference between them.
Gamification of elearning is the inclusion of game elements to an elearning lesson, course, or program. The aim is to motivate learners to go through the learning process.
A handful of random techniques on working on Captivate images that I took note as I work: pasting an image as a slide object from a selection in an image editor, replacing several instances of the same image at once, and pasting an image as a background.
Typography is an important consideration in designing and developing your elearning. Choose the right typeface and adjust the font size, font style, and spacing to make your text optimized for learning.
Active learning refers to several learning or teaching techniques that require conscious and deliberate actions from learners. Often contrasted with passive learning techniques such as lectures and video lessons, the techniques are in fact, along a spectrum between passive and active.
Grouping objects is one of the most useful features of Captivate. You can group so the collection of objects can behave and can be adjusted as one object. You can group and ungroup objects, apply effects on groups, and configure the timeline of a group.
Emotion is an important part of the learning process. Designing a learning experience that arouses emotions from the learners can help them learn faster and retain new knowledge in their memory.
Date and time are information that can appear in word problems but are not readily convertible to numerical data that we can subject in mathematical computation. Of course, we know how to do it. It is one of the daily life tasks that the students need to learn. Constructing a spreadsheet problem generator with date and clock time as given values are a little more complicated than the usual numerical data but very much feasible.