Explore the use of technology in education through Ititser!

The Ititser is an online journal about the efficient use of technology in education and learning.

The author and webmaster of this website is yours truly, Greten Vicke S. Estella. I have more than five years professional experience as instructional designer both in K-12 education setting and in professonal training.

In its earlier years, Ititser focused on the use of free and open source software (FOSS) programs. The upcoming changes in 2019 will focus on programs that are often used in industry as well as on learning theories. You will notice that I already changed the categories significantly. In the next few months, I will expand the posts to include other programs regardless of their copyright status.

What's new in Ititser?

Visual design tips for elearning

In designing your elearning modules, it is important that the text, color, and images work together to facilitate learning. They should be easy to read and they should not distract from one another.

[ No Comments ] Posted by Greten on 16 Jan 2020 under Tips

How to insert audio in a Captivate lesson?

Adobe Captivate allows the inclusion of audio to elearning lessons. This entry covers how to add narration, sound effects, and background music to your learning modules using Captivate.

[ No Comments ] Posted by Greten on 07 Jan 2020 under Tools

Icon for Captivate audio, a yellow rectangle with CP in the middle, and audio waves below.

Types of elearning gamification

There are two kinds of gamification in elearning, content gamification and structural gamification. This entry will cover the difference between them.

[ No Comments ] Posted by Greten on 30 Dec 2019 under Tips

A marble surface showing two Venn diagram circles. One is labeled as Round Stone and the other is Red Stone. The Round Stone contains orange, violet, and blue spherical marble-like stones, while the Red Stone contains a triangular, square, and hexagonal gem-like red stones. The overlap contains a red spherical stone.

What is gamification of elearning?

Gamification of elearning is the inclusion of game elements to an elearning lesson, course, or program. The aim is to motivate learners to go through the learning process.

[ No Comments ] Posted by Greten on 21 Dec 2019 under Terms, Thoughts

A front view of a cartoon bull wearing white and about to kick at brown football ball.

Quick image tricks and techniques in Captivate

A handful of random techniques on working on Captivate images that I took note as I work: pasting an image as a slide object from a selection in an image editor, replacing several instances of the same image at once, and pasting an image as a background.

[ No Comments ] Posted by Greten on 01 Dec 2019 under Tips, Tools

A close-up view of a keyboard, showing the green enter key replaced with a Captivate logo key. The other keys are white.

Basic typography for elearning design

Typography is an important consideration in designing and developing your elearning. Choose the right typeface and adjust the font size, font style, and spacing to make your text optimized for learning.

[ No Comments ] Posted by Greten on 23 Nov 2019 under Tips

A cloud of several design typefaces spelling-out the name of each typeface.

What is active learning?

Active learning refers to several learning or teaching techniques that require conscious and deliberate actions from learners. Often contrasted with passive learning techniques such as lectures and video lessons, the techniques are in fact, along a spectrum between passive and active.

[ No Comments ] Posted by Greten on 02 Nov 2019 under Terms

SIlhouette of a head with several gears, a bulb, and a cloud inside.

Grouping objects in Adobe Captivate

Grouping objects is one of the most useful features of Captivate. You can group so the collection of objects can behave and can be adjusted as one object. You can group and ungroup objects, apply effects on groups, and configure the timeline of a group.

[ No Comments ] Posted by Greten on 19 Oct 2019 under Tools

Using emotions to make learning more efficient

Emotion is an important part of the learning process. Designing a learning experience that arouses emotions from the learners can help them learn faster and retain new knowledge in their memory.

[ No Comments ] Posted by Greten on 12 Oct 2019 under Theories

A sad demon and a smiling angel emoticons with a throwing dart between them.

Spreadsheet problem generator part IV: formatting date and time

Date and time are information that can appear in word problems but are not readily convertible to numerical data that we can subject in mathematical computation. Of course, we know how to do it. It is one of the daily life tasks that the students need to learn. Constructing a spreadsheet problem generator with date and clock time as given values are a little more complicated than the usual numerical data but very much feasible.

[ 2 Comments ] Posted by Greten on 20 Sep 2019 under Tools

Instructional design and educational technology for effective learning